12/7/2023 0 Comments Shining force cd save editior![]() ![]() Note: Previously their weapons were left unequipped in respective inventories. High Priests and Master Mages now have their respective weapons equipped.Battle 18 - Rudo Forest leading to Dragonia.Evil Puppet enemy replaced with a priest (which he should have been, judging by the fact that he has a staff equipped, and has access to healing spells).Note: Previously the Shield Ring was left unequipped in their inventories. ![]() Dark Mages now have the Shield Ring equipped.Dark Dwarf now moves correctly when approached (one of them previously remained still, instead of using his programmed movement).Note: Previously the Shield Ring was left unequipped in his inventory. Dark Mage now has the Shield Ring equipped.As to clarify, apart from giving unique artwork to all palette swapped enemies, some enemies that had the same art and palette were also given their own appearance, since they were a new enemy with distinct stats, although looking identical to their antecesor. All the changes aim to preserve the original look of the game, featuring artwork from SF2, CD, SF:RotDD (adapted into the genesis style). Reworked chapter screens and other misc, artwork.Reworked weapon sprites + added variety.Reworked portraits + added new portraits to characters that didn't have them.Revised map sprites + added more variety to npcs, including new unique map sprites to special characters.Every enemy has it's unique map/battle sprites (no palette swaps), and the old ones have been revised.Anri and Tao alternative outfits are now displayed even in battle scene.New/reworked battle sprites for force members, with unique battle frames for every character. This version of the mod aims to rework Shining Force 1 in all graphical aspects, and to fix all known bugs in the game, updating the game while preserving the original artstyle, story, and gameplay. ![]()
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